Module_13_Learning+Theories+and+Education+Research

Module 13: Learning Theories & Educational Research
OBJECTIVES:

CONTENT IDEAS:

LINKS:

ASSIGNMENT IDEAS: What about one of the activities on the textbook website for Chapter 6? It might get them into the site (finally) and we could point out what a good review place it is fot the final....suggest they do the practice tests for each chapter????

Maybe they could play "Who Wants to Be a Computer Genius, ""Wheel of Terms," or the Crossword puzzle for that chapter and then create their own game/quiz online. In the discussion say what game they played and what they learned, give the url of the game they created, and/or discuss the relationship between the game and one of the theorists?

They could build a game with one of these:


 * MyStudiyo http://www.mystudiyo.com/
 * Quia Web http://www.quia.com/web (free trial)
 * Crossword Puzzle Maker http://www.armoredpenguin.com/crossword/
 * Magic Studio http://www.magicstudio.com/
 * BrainFlips http://www.brainflips.com/
 * YacaPaca http://yacapaca.com/
 * Kubbu http://www.kubbu.com/ (free trial)
 * ClassTools http://classtools.net/
 * Discovery Quiz Center http://school.discoveryeducation.com/quizcenter/quizcenter.html
 * GoToQuiz http://www.gotoquiz.com/create.html

ASSIGNMENT ISSUES FROM PREVIOUS TERM:

Powerpoint is NOT a collaborative tool...and students--even at this point--think Powerpoint is the technology answer, no matter the question.

What about a more collaborative tool--google docs? IF they have to create a presentation...